You can enter or hop through another triangle if you do not end your turn in that space. Players can only land pegs in their starting or ending triangles. Once you can move a peg across the board into the safety of the opposing triangle, the peg may not move. However, you can move in any direction.ĭo not remove pegs from the board during the game. You cannot hop over a series of two or more pegs per jump. ![]() You can even change directions when making multiple hops, but you cannot hop to the side of a peg. You can jump over your peg or that of another player. Players must move one of their pegs to an adjacent space on their turn.Īs long as you move in a straight line, you can hop over a peg to a space and make multiple hops in one turn when possible. Play then continues clockwise around the board. Chinese Checkers Rulesĭecide who will play first.
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